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Unity IntiMate VR

IntiMate VR
Version: v0.0.8.6 Developer: Vitki · Patreon Updated: 2025-02-11
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About this game

IntiMate VR is an anthro-themed virtual reality sandbox where you play and interact with animated characters that react to what you do across different scenes.

The 3D game runs furry, gay, anal and oral content with full simulator controls. Sex toys, sandbox freedom, no quest structure, you set the scene.

One of the cleanest furry VR games on F95 for players who own a headset.

Changelog

v0.0.8.6
- Fixed height adjustment - Fixed Nose ‘None’ option - Swapped ‘Z’ and ‘X’ buttons on virtual keyboard IntiMate 0.0.8.5 Added ‘Action Pose’. It allows you to save your characters in action and easily load it later. Video preview showing how it works is attached to this post. You can freely rename the folder the saved action is in, but do not rename the files within it. Action itself can be renamed by opening the ActionPose.json and editing the “name:” field. Be careful editing other fields as it may break the pose. Generated previews are shit. For now, if you need a good preview pic for an action, you can replace the pic in the action folder to the one you like. Disabled non-functioning grab point near a character’s mouth Fixed ‘Recalibrate VR’ bug Recalculated lighting in the new scene IntiMate 0.0.8.1 Environment: Added a new scene Interaction: Added Mouth-Vagina interaction Not really happy with it yet. Will be improved later Adjusted some Penis grab points Adjusted HJ anim Customization: Added 8-12 masks Added Knee distance slider Added Shoulder size slider Added Shoulder height slider Moved Shoulder width slider to Arms section Increased Ear rotation limits Settings: Added ‘Physics’ tab to Settings menu. Options to enable/disable phys sim for Breasts, Belly, Butt, Ears and Tail. Other: Extended HTC Vive ~ support Vive Cosmos should work now. Can’t test it myself Fixed VR jitter (?) Fixed right pointer not working on Valve Index controllers Fixed potential reasons behind action anim stutter Added 'Open Menu' mapping to the left controller Adjusted character spawn location and rotation IntiMate 0.0.7.1 Arm Length slider Leg Length slider Thighs distance lower limit increased LookAt algorithm changes. Should fix all of the bugs related to it Fixed character’s hands attaching to PC hands when grabbing Fixed character’s hands floating around when two hands are attached together IntiMate 0.0.7 Mouth-Penis interaction Hand attachment Character's hands can be attached to their bodies. Height adjustment (Crouch) Adjusted initial View Target location Character selection menu performance optimization Adjusted menu spawn points Fixed cum sequence not being affected by pitch modifier Fixed feet scaling IntiMate 0.0.6.2 Muted PC cum audio (Again) Fixed FPS lock affecting VR (Again) IntiMate 0.0.6.1 Fixed voice options Muted PC cum audio Fixed (?) FPS lock affecting VR IntiMate 0.0.6 Spent too much time optimizing appearance data handling system, so nothing major this time. Character save data format has been changed. Please backup your character data made in previous version, just in case something goes wrong. Canine P P Length slider Tail segment editing (Rotation and Scale) Fixed posing deformations on characters with paws IntiMate 0.0.5 Tails Four tails for now. Don't expect too much, some things aren't finalized yet. Adjusted AO Fixed Nose (None) option Fixed Eyebrow (None) option Fixed Ears (None) option Fixed Teeth (None) option Fixed Eyelash length options Fixed Hair Texture options is Paint tab Fixed crash when spawning one character on top of another
v0.4
As I stated above, the build is not in a state I'd like it to be on the initial release day. A lot of features are not there yet, but what is there should work relatively fine. The build supports both 2D and VR modes. 2D mode is much better in this one compared to the old Unity versions. There's also a dynamic switching between 2D and VR. You can switch any moment by pressing 'V' on the keyboard, or by using the switch button in the settings menu. The game initially launches in 2D mode. VR mode runs on OpenXR, which means that it'll run on your default OpenXR runtime app. If you are using Oculus/Meta app as a default OpenXR runtime, the game may load a little bit longer in VR. Meta's recent driver updates are responsible for this. List of adult NPC-NPC actions avaliable atm: - A and V P penny tration - A and V hand rub - A and V hand poke - P hand steve jobs Player-NPC actions are a little limited right now. You can initiate and participate in any action as a PC, the only exception is that you can not initiate actions with your P or V on other characters. This feature will be available later. You can use 'View Target' option as a substitute for this for now. There are many annoying issues that will be fixed in the upcoming versions.
Update
v0.3.4
v0.3.3
⦁ Better body rendering Character's body normals are being recalculated on spawn, when the editor is closed or some parameters are changed. It generally improves the look of the morphed characters, with the most visible improvements being seen on fat characters. It was such a pain to set this up on modular, animated skinned meshes, but it opens up the possibility of "crazier" body morphs in the future. ⦁ Better body deformations One of the 3rd party tools I'm using is limiting the quality of skinning. Found a shi*ty, labor intensive workaround. Hard to pull off, but the results are good. ⦁ Much better collisions neck down Body colliders are dynamically generated now. Might impact the performance on slower machines, but it shouldn't be that noticeable. ⦁ Digi paws option ⦁ Two leopard spots layers for body, face and ears. Outer and inner spots layers. ⦁ Fixed nip*le su*king affecting character's heads ⦁ Fixed death loop in the attic ⦁ Fixed hands moving to other character's chest targets (?)
v0.2.9.1
- Hand animation Posing the arms with 'Arms animation' set to 'On' marks the position as another possible arm position. Only one such position is allowed, so posing the arm once again will overwrite the previous one. Elbow position after grab is also registered. - Hand-to-HMD snapping - Foot-to-HMD snapping - Separate tail color option - Separate eyebrow color option - Per eye color option - 'Hips Width' min and max values increased significantly - 'Waist Width' min and max values increased significantly Character creatior additions: Head One new hairstyle Muzzle Z angle slider Body Two new tails Color Turquoise eye color Kira Kathell body paint Tobi Bunnaroo body paint Phoenix Phire body paint Killian body paint Red hair, tail and eyebrow paint Kira Kathell hair, tail and eyebrow paint Beige hair, tail and eyebrow paint (Tobi) Beige Light/Dark hair, tail and eyebrow paint(Tobi) Red/Black 1 hair, tail and eyebrow paint(Phoenix) Red/Black 2 hair, tail and eyebrow paint(Phoenix) Pastel(?) hair, tail and eyebrow paint(Killian) Pastel(?)/Purple hair, tail and eyebrow paint(Killian) - Fixed tail position on fat characters
Installation
1. Extract and run.
Developer Notes
Current state of the game:

The game is highly re-playable and features two male characters with two poses for each of them.

Characters can be interacted with in multiple ways with just your hands or with a variety of available toys.

Compatibility:

The game runs through SteamVR system so any compatilbe headset will work.

The game has been tested on Valve Index, HTC Vive, Oculus Rift/S, Oculus Quest 1/2 via Link.

Somewhat decent PC is recommended for the smooth experience.

Roadmap:
  • Create new ways to interact with the characters
  • Increase variety of the characters
  • Add more poses, scenes and animations
  • Sound Effects
About the developer:

Hey there!

You may know me by my nickname Vitki I use in Furry communities. I started this 'Vitki' project to hone my skills in 3D Art and I improved a lot in the past year in this field.

I've been working professionally in GameDev industry for the past 6 years in the position of an engineer and later as a game designer. I have a great experience in this field and now I believe it is the time for me to combine all my skills and knowledge in Art, Engineering and Game Design into one personal project.

I'd love to get your support to continue the development of this game.
Bypass Authentication
How to use

1. Before use
  • This dll file is aimed for cracking the specific version of the game IntiMate (0.2.9.1)
You are free to use any injector you are familiar with, but injecting with Cheat Engine is recommended.

Following guide covers injectinon procedure with Cheat Engine.

2. Using the dll
  • Open the game (IntiMate.exe) and wait for the Authenticate Screen
  • Open Cheat Engine
  • Select the game(IntiMate) from Cheat Engine
  • Open memory view
  • Press `Ctrl + I` or select `Tools > Inject DLL`
  • Open the dll come with this README file
  • SELECT NO WHEN A PROMPT ASKS YOU DO YOU WANT TO CALL FUNCTION
  • Wait for message
  • Click Authenticate in game
3. After playing
  • Remember to inject the dll every time you open the game
How to open

If you don't know how to open process, its `File > Open Process` or the button with rainbow outline on the top left

How to open memory view

The Memory view button is on the middle left of the cheat engine pannel



How to inject



Common Problems
  • Cannot authorize when second time using the dll
  • Reset key and try again
  • Or delete everything under `%AppData%/../LocalLow/IntiMate/` and restart the game
  • Message saying something is wrong or game crashes on injection
  • The dll is built against IM291 and only works with this specific version
  • You are Vitki
  • Read the license

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