v2025.09
Content
Hi Space Adventurer!
Kincaid is having a BLAST!
In our last installment Kincaid found herself deep underneath the Kobold city, getting lost in the ancient cistern caverns and getting through some sticky situations! But she found a new power down there and with it, new areas of the jungle open up for exploration!
Explore the Holy Grounds
The Holy Grounds is the training and testing ground for young shamans. Here they spend most of their time practicing their powers and learning about the inner workings of their world and the careful delicate balance their whole ecosystem is resting upon.
Once they reach a certain level they can enter the Temple of Trials where they will have to pass their final test before becoming a full fledged shaman serving under the queen.
Two New Animations!
The build features two new animations tied to certain story events or NPC interactions. They become unlocked in the gallery if you manage to find them! ^w~
New Input System
We did a big version update on the input system that we use under the hood. The new input library hopefully handles more controllers better and saving and loading configurations should be less error prone. Rebinding controls is also much safer and game controls have been separated from menu controls, so changing that should no longer mess with menu navigation and getting past screens.
v2025.05
"Must have been the wind."
Kincaid‘s latest escapades take a surprising turn. As tensions flare between the two quarreling tribes, our frisky wolf finds herself deep in enemy territory... without backup.
Only this time running in and punching beasts and beefcakes in the face isn‘t the answer!
She’ll have to do something she’s not very good at. Something radical. She has to hide! >_>;
Slip past guards, scout out the terrain, and uncover vital clues that might just end the conflict and bring an end to the tribal tit-for-tat.
Bottom Up or Top Down?
Remember those big but gentle sabertoofers prowling around the jungle? Their weight deliciously pressing down? Their big chests vibrating as they purred? The sensation of their glutes and lats working under the touch of your paws? Their rough tongues tickling your nose? Whew... ^w~
Well, Kinny isn‘t the only one on the market for a piece of that pie!
With those big beefy boys and the bubble butt bolds mingling under the canopy, it was only a matter of time before they couldn't keep it in their pants any longer - or jockstraps and thongs for that matter!
Kincaid couldn’t call herself an explorer and adventurer if she didn’t try to observe those fascinating rituals and take some notes - for science!
Deep beneath the planet surface, the Urslime soaks in a river of acid
Far below the jungle floor, past crumbling ruins and forgotten roots, Kincaid discovers a facility older than anything she‘s seen before. Left behind by the Gardeners, this place isn’t as abandoned as it seems.
A creature so ancient beyond comprehension has claimed this place as its domain and its influence oozes through every crack in the walls.
Does it have goo‘d intentions or will Kincaid find herself in an all too sticky situation?
Stay tuuuned!
Charming New Items
We‘re also testing our charms system with a couple of new little upgrades! You can discover three unique, equippable items hidden throughout the levels.
Developer’s Note: These upgrades are temporary. We‘re experimenting with placement and power while we continue shaping the rest of the game. Some charms may move. Some might vanish entirely. So enjoy them while they last! ^w~
“Hello, is this the Better Bot Bureau? I’m calling to file a complaint.”
Renee is done playing fair - not that she ever did. She has unleashed the first wave of electricity-powered pests to keep Kincaid from focusing on her mission. But is that even necessary? I mean, come on... You know what I mean.
Developer’s Note 2
To help people find some of the new content faster, the map now shows some obvious markers to guide you. This excludes items, secrets and other things that are either hidden or part of a quest we nudge the player towards.
Developer’s Note 3
We are fully aware that a lot of these story bits are still loose and “up in the air”. It’s surprisingly tough to figure out the right amount of context to give for a new piece of content, when the “connecting tissue” of the story is still missing. Y’all are here to play the game, not watch some cutscenes and read dialogue, that’s why we’re leaving that for later, just stubbing it out to give the necessary amount of context for the scene to make sense. But rest assured, it’ll all make sense in the end, the broad strokes and many of the finer details of the story and character arcs have already been fleshed out in our design docs!
v2025-01 hotfix2
Fixed: Another rare crash related to the gallery
Added: Input hints for status screen
Hotfix 1
Fixed: Game can save the moment a flapper station is captured and Kincaid is in her death sequence, creating a corrupted save file
Fixed: Several issues in the puzzle room with the changing water levels
Fixed: Some ceiling slopes spirit Kincaid away
Fixed: The pumps still had the debug values for their HP resulting in no fights happening
Fixed: Renee pinup UI overlay can lock the game
Fixed: Several rooms did not connect properly
Fixed: Several collision issues around push boxes
Fixed: You can die indefinitely on Haven
Fixed: Broken water interaction that allowed Kincaid to swim outside of the water, fly through the rooms and drown mid air.
Fixed: A rare crash in the gallery
Kincaid Build 2025.01
Hi Space Adventurer!
After a long wait, here is our next Update for you!
There is a lot to say about what's new in the build and what took us longer than usual to finish it... but all that has to wait because we want to push the build out NOW and not make you wait a day longer.
(Also it's 3am so I'll keep it short and sweet)
First things first: Since the build took so long, we want to make it available to all supporters who have recently pledged, but aren't subscribed right now. We think you shouldn't miss out and will make the update available to you!
There's quite a few new things to check out, although not everything is polished yet.
- New intimacy animation: The Bat makes her appearance
- New smaller intimacy animation between a kobold and his goey friend
- New gallery options: Pinups! Starting with Kincaids favorite rival...
- New level mechanics to play around with
- New Area: The cisterns are where kobolds get their water from
- New preview: A demo version of how our space station will look like with friendly NPCs to greet you
- Lots of bug fixes
- Probably lots of new bugs that we havent found yet xD
Disclaimer: Many rooms are not decorated yet and the connections between them are temporary. Not all rooms are done, but instead of waiting any longer, we connected everything in a playable way.
So expect more and quicker updates in the future - we want to both keep you informed about what's going on, as well as work with shorter update cycles. In an upcoming post I will talk more about what went on in 2024 - let's just say for now, the year was very rough on both of us.
Right now we have a few pieces of content that are basically ready but couldn't be tied into this update, but are waiting to be added in!
Kincaid Build 2024.03 Hotfix 1
Hi Space Adventurer!
There is trouble galore in the jungle and Kincaid needs your help more than ever!
Help Tenby with the Bear Necessities
Tenby needs your help! The Brethren Bellow System (short: BBS) is down again and his brother bears are going on a rampage!
Can you help Tenby get the system up and running again? He has a big juicy reward ready for any helping hands!
This wonderful set of illustrations is brought to you by Reydam!
Defeat Kaha and Her Posse
Kaha has been up to no good and it is finally time for her first intermezzo with Kincaid.
Can you stop Kaha and her goons?
Grab it here: https://www.patreon.com/posts/101721266
Hotfix Changelog
Fixes:
Fixed: Custom input bindings not loading properly
Fixed: Infinite dying on reload bug
Fixed: Kaha Bossfight sometimes crashing at the start
Fixed: Door chime in a room in the ruins after you have already opened the door before
Fixed: Game not saving after defeating Kaha
Fixed: Some insects aggroing at the start of a level when they shouldn't be able to see Kincaid
Fixed: Crawling could interrupt a steep slope slide and you could just crawl back up.
Fixed: Some huts in the ruins area had the wrong camera bounds
Fixed: Pausing and unpausing in the room with the champion shows the animation and the NPC at the same time
Fixed: Some insta-death traps double hitting
Fixed: Kincaid can no longer grab ledges at the top of the screen and pull herself out of the level
Fixed: A bunch of typos in the new story
Fixed: Bear spamming his attack when you hit him in the right moment just before his attack
Fixed: Game crashing when you pressed H or J in a second planet preview area
Fixed: Love making on the bridge is no longer so floaty
Fixed: Some enemies walking out of the room and killing themselves
Fixed: Wolf gallery not unlocking sometimes
Fixed: Sky Scouts Teacher not unlocking
Fixed: Two kobolds at the start of the ruins were missing dialogue
Fixed: A bunch of issues with the wall critter
Fixed: Bouncing on a defeated slime is less janky
Fixed: Some animations could not be interrupted
Fixed: Collision greyboxing was visible in some rooms
Fixed: Some regression bugs sneaking in during a refactor
Changes:
Warning Screen does not exit the game anymore when you press the wrong button
Gallery is now split into animations and CG sections and they no longer tie to one another
New content has been added to the gallery
Added a bunch of more geckos to the levels so they should be more common to encounter
Threesome no longer unlocks automatically with the normal animation
Elevators in the ruins were annoying to get on to - now they sink a bit into the ground to make it easier to use them.
Using flapper outposts now saves the game and sets them as a respawn point
Insect enemies are a bit less relentless in their pursuit
Added rift that lets you out of the one way trip leading up to the boss fight - Appear after you challenged the boss at least once, weather you win or lose
Kincaid Build 2023.12
Hi Space Adventurer!
WHEW! Just made it in the nick of time! We were super determined to pull this build together before January turns around. xD
We got a new team member!
Reydam joined us to make illustrations and this build features his first set of CGs.
He's an amazing artist and you should check out his Twitter: https://twitter.com/Reydam9
Queen's Champion Scene
Yup! He's finally getting his turn! xD
Just walk up to him and strike up a conversation. Later on this scene will be tied to an optional boss fight, so enjoy it "for free" until then. ^w~
Kipi & Puaki Scene
This is the first scene done by Reydam! To watch it, talk to the smaller kobold on top of the hut with the white flowers and then follow them inside!
As with the champion, this scene will later be tied to a short quest related to the story.
For now, please enjoy Rey's magnificent work! n_n
Fast Travel
This build also introduces the kobold-driven fast travel system: The Flapper Network!
From now on, on this planet, you'll be finding flag posts with either a red or a pink flag. Pink means that it has been captured. If you ring the bell, it will activate and you can use it.
If it has a red flag, it needs to be captured first! Ringing the bell is going to start a fight. Protect the friendly kobold while waves of enemies spawn.
After the red flag has been replaced with a pink one, the outpost is yours and can be used!
Kincaid Build 2023.08
Goat Enemy
This little stinker is definitely a step up from the kobolds. They are fast and dangerous! We are still tweaking these, but keep in mind that you will face these enemies on the second planet where the learning curve has gone up a little bit. You’ll also have more upgrades by the time you meet them.
But for now, we hope you have fun pummeling them and getting your, uh, revenge! ^w~
Kobold City Ruins
We have expanded a great deal on this area! We hope you have as much fun exploring it and finding the secrets as we had building it.
Can you find all the Rift Crystals and discover what this new Rift is all about!?
(HINT: To make it a bit easier, we have hidden more Rift Crystals in the area than you actually need to open the portal! But if you're up for a challenge, try to find all 18 of them!)
Map Screen
The map screen has been completely recreated from the ground up! It is heavily inspired by the map style of games like Ori and Hollow Knight. We think it makes navigating maps easier, as the shape of the area gives you more information than a bunch of colored squares.
You can also set your own pins now! Click a pin again to cycle through images.
Deflected Projectiles
A smaller but interesting change is the way deflected projectiles behave now. We want to expand on this mechanic and make it more fun. Try hitting kobold bombs and other stuff and see what happens! This should make fighting enemies that use projectiles and throwables way more fun and rewarding!
Kincaid Build 2023.03 *Hotfix 1c*
Meet (and Kiss) Tiaki, the Moss Former
Our lovely kobold shaman finally has a name and a more flavorful job description! She’s also very curious about Kinny’s soft fur. Luckily, Kincaid is more than happy to give her a thorough demonstration and Tiaki has some tricks up her sleeve, too!
Explore the Old City Ruins
The first half of a new area has been added. You can access it via the stone mason’s elevator! Compared to the starting area, this section of the game will feature tighter platforming and more challenges.
New Foes
Some new enemies have appeared in the jungle!
And before anyone asks, these creatures won’t be getting a lewd animation, sorry! ^w~
Gameplay Preview
We know the overhaul took some time, but we hope playing these new sections you’ll find it was the right move for the game. More challenging platforming sections like this wouldn’t have been possible or fun in the old resolution.
Hotfix 1 Released!
(Hopefully) fixed a rare bug that made gallery items lock back up. Please let me know if it happens again!
Kincaid Build 2022.12 *Hotfix 1*
Hi everyone!
Yay, it was a close one, but we still made it!
A lot of stuff happened IRL that got in the way, but we were determined to get a new build out, or at least the new animation for you guys, and here it is!
I might talk more about our horrible December in an upcoming roundup. For now we just want to release this for you to enjoy and take some rest.
Grab the build here: https://www.patreon.com/posts/kincaid-build-12-76590633
Thank you for your support and as always, we hope you like what we made for you! We wish all of you a wonderful start into the New Year! ^w^
Now let’s talk about what’s in the build
Level-design wise we didn’t get around to making more levels and adding more polish as we had initially planned to. Some things happened IRL that ate more of our time (as I said earlier, may write more on that later, not sure yet, as it is sad and personal). We decided to focus on the animation since it’s about time the game got some more lewds! I even had Null help me with some of the pixel stuff this time so we could finish it on time.
New Animation: Kobold Boss
The biggest piece of content is a new lewd animation with Kincaid and the kobold boss! Yep, the one you can’t fight quite yet in the recent builds. xD If you’re new here, check out Build 2022.07 ( https://www.patreon.com/posts/69384646 ) If you want to fight him! This animation would be the reward for defeating him. Once the level design of the overhaul has caught up to the Temple of Trials we’ll connect everything correctly of course!
New Save System
Null made a new save system which should be way more robust than the previous one. The new build doesn’t make much use of it quite yet, but the foundation is here.
Ziplines
A new movement option has been implemented: Ziplines! You’ll find a few of them throughout the current levels but we’ll make much more use of them in later levels.
Hotfix 1
Fixed issue with constantly dying and respawning
Fixed game crashing sometimes when defeating the wolf
Fixed a graphical glitch where being on a zipline would display debug information
v2022.07
Added
Finalized sprites for the bear.
Finalized & touched up some of Kincaid’s cutscene sprites.
Kobold petal bomb has a proper explosion effect.
Sound effects for the bear (both combat + act).
Kobold orgy is back on the menu!
For lewd animations, players can now choose which kinds of sounds they wish to hear (or none at all).
Better animation controls within the game: You have now full control over the animation, including jumping back, forth, auto-progress and zoom.
Changed
You can no longer accidentally close the game by pressing the wrong button.
It’s made more clear when lewds can be started and when not and the small critters do not count towards enemies being closeby anymore.
Fixed
Fixed a bug in the sunken temple area where two rooms would not connect properly.
Kincaid can no longer have some fun with the minions while the boss is still moving around.
Some wrong pixels in the lewd bear animation.
v2022.06
Hotfix 1
Fixed: Crash when dying under water
Fixed: Unable to leave temple on some sequence breaks or corrupted saves.
Fixed: Kincaid keeping the last cutscene frame after the lewd act.
Fixed: Camera jumps after a cutscene instead of smoothly sliding over.
Fixed: Small visual bug in the pottery moss hut.
Fixed: Rare game crash when climbing a ladder.
Fixed: Obscure collision bug where Kincaid could get stuck in the water works moss hut.
Changed: Reduced volume of "no damage done" chime
Changed: Fade out after dying is a bit faster.
Changed: Bear act is a bit shorter
Changed: Warp Room has been reintroduced for people with broken save games.
Changed: Lewd acts can be skipped.
v2022.06
& Glitchcaid 2
Hi Space Adventurer!
Beary Good News Everyone!
You can now download and play the newest release of Kincaid! ^w^
Also, I made the last experimental build, Glitchcaid 2, available for all $5 patrons. Please check it out and let me know what you think! Glitchcaid 2 is an overhaul based on our learnings from developing Kincaid. I’ll post more about it down below. But first, let’s look at what’s new in 2022.06!
Bear Enemy Added!
Find him in the spooky forest behind the rift in the tree top palace!
Please note that some of the graphics are still placeholders or unfinished. I wasn’t able to complete all the animation work before my LARP event, but I will get back to work next Monday and the completed sprites will make it into the Quality of Life update we’ll work on next! ^w^
Same goes for all the sound effects! The voice actor has sent us a batch of recordings, but we didn’t get around to processing them and adding them to the game. ^^
How to lewd frenemies!
In this build we’re introducing a new way to have fun with the enemies! We’ve shown this a while back in the “Domcaid” Experimental Build ( https://www.patreon.com/posts/61582560 ) a few months ago.
To trigger a scene, just walk up to the defeated enemy. If there are no other enemies closeby, the game will offer you the option to have some fun!
Do note that the threesome isn’t possible to trigger in this version. We’ll add that back into the game in the Quality of Life update.
Similarly the CGs used to be for game overs. Going forward we’re going to find a new way to integrate them. For now you’re able to enjoy them from the gallery!
I hope you like the changes! Please let us know what you think! ^w^
But wait, there is more!
But this isn’t all we’ve been working on! As we’ve mentioned in our roadmap post ( https://www.patreon.com/posts/66500973 ), Null is currently hard at work on an overhaul featuring a bigger moveset, a higher resolution and some other things.
I’ll just copy and post the release post from earlier. ^w~
Glitchcaid 2
Important Note: Control Scheme is at the bottom of the post!
As the previous Glitchcaid, this build is meant to gather feedback on new abilities and movement options we have been working on.
Since none of the actual in-game content is built around these abilities we made a few raw levels and packaged them into their own little mini adventure for you to enjoy! ^w~
On Difficulty
The levels in this build aren’t big but they are challenging. We made them a bit harder on purpose so you’re forced to really play with them and not just mess around a little bit.
Rest assured: The difficulty in this build is not reflective of what the desired difficulty in the actual Kincaid game is going to be.
New Abilities & Movement Options
Here’s the list of new abilities that you’ll find in this build:
Ledge Grab - We felt like the basic platformer was missing something. Barely missing a platform and falling down felt bad. We went back and forth on introducing walljumping that works everywhere and other options to help with that. In the end we decided to go with ledge grabbing/climbing. We thought it fits the type of levels we want to build a bit better.
Crawling - Only ducking felt a bit too slow and limiting so we decided to introduce crawling. It won’t be super slow tho, as not to interrupt the smooth flow of running & jumping. Together with the ledge grab it allows for far more interesting level design.
Hand-over-Hand Climbing
These mechanics only exist in code now, I haven’t done animations for any of them yet, so the footage looks a bit silly. xD
Reintroduced & reworked Hookshot - First introduced in our “Glitchcaid” demo but deemed unusable because of how little of the surrounding area the player can see. But since we’ve increased the resolution of the game it has become a viable option again!
Gliding - Kincaid’s boots can emit a powerful impulse that allows her to double jump. Now she can emit the energy continuously to allow her to glide down gently!
Rail Grinding - Kincaid can now use the forcefield of her boots to grind along rails at high speed! Cookie made the sprites for this over a year ago but like the hookshot, this mechanic also wasn’t feasible in the old resolution.
Reintroduced Downsmash - Another ability that was first introduced in the Glitchcaid demo. It used to be a charged melee attack. We made it easier to launch and brought it back into the overhaul version.
Reworked Dash & Dodge Roll - The dodge roll felt too sluggish compared to the dash. We brought both abilities closer together and made the roll feel more dynamic.
More Platforming Forgiveness - We added more small forgiveness tweaks like allowing Kincaid to jump up a platform if only a few pixels are missing for her to reach it! Nothing huge or groundbreaking, but makes the platforming experience even smoother overall.
Higher Resolution - We also changed the game’s resolution to better support faster movement speeds and more involved platforming.
Send us your Feedback!
How are you liking the new abilities? Please send us your thoughts and notes!
Important Note
This build is based on the overhaul version I have mentioned in my previous roundup ( https://www.patreon.com/posts/66500973 ) so a few things are broken or not yet finished.
For example, we’ve switched to a new input manager to better support all kinds of controllers. The conversion is not yet complete, so rebinding keys doesn’t work as of yet.
Thanks for playing!
Cookie & Null
v2022.03
Hotfix 1
New Quest added: Water Works! (Includes a full new pixel scene)
New characters introduced: Kincaid’s sidekick Ai and the evil queen Kaha!
The first batch of story cutscenes have been added!
Sounds for “Toy Test-Ride” animation has been added!
Fixed some bugs in the boss fight.
By popular demand, the mason Pohaku is also now present in the gallery version of that scene!
A bunch of minor bugfixes.