DiBS: Tentacles in Spaaace is a MoxieTouch action exploration 2D platformer with a grapple-survival mechanic.
The 2DCGfurryshooterside-scroller runs animated, combat, female protagonist, monster, multiple penetration, rape and tentacle content. Get grappled, navigate to break free, or get dicked. Oh, the tragedy.
A fast-burn anthro hentai game with serious arcade flavour.
Changelog
v0.8.3
What's New
Final Cinema Animation
The final cinema tape animation has been added. It's right next to the Big Computer.
Work in Progress Boss
Here's an early look at the boss. He can be accessed through the Big Computer for now.
The level to meet him will be developed at a later dev-cycle.
He's just a guy.
The reward for his miniquest would be his cinema tape, but that isn't implemented for now.
Mox Meetup Additional Interaction
Here's Woof seeing kbol getting cold, so he's offering his scarf.
Needed a way to visually telegraph that there's something to find for the meetup. In this case, a scarf for a cold koubold.
Roof Ammo
Some areas have ammo in the ceiling that drops ammo.
Quality of Life
Brief Tutorial for One-Handed Mode
There's finally a very brief tutorial for one-handed mode. The tutorial for standard keyboard is also still there. Just disable one-handed mode.
One-handed Controls Deadzones
Shrinks or expands the one-handed zone. Useful for larger monitors.
Modes and Misc
Infinite Ammo Mode- Unlimited pews.
Auto-combine Ammo Mode - Automatically combines ammo on every reload. (You can also already combine ammo by holding reload.)
Added directions for mouse pointers when in One-handed mode.
An icon pops up when stamina runs out
Bugfixes
Fixed a couple bugs with Mox Meetup, like duplicating sprites.
Fixed Exploration and Bored Mode randomly starting on its own.
Fixed Mox gaining stamina when shooting while not in Bored Mode.
Fixed not able to be hug woof while he's being flashlight'd.
Fixed aiming cursor being stuck in grapple while using the controller.
Fixed woof getting stuck on the third floor by taking the elevator.
Fixed Controller Left Joystick automatically interacting with every interactable when the player walks past it.
v0.7.3
What's New
Much of the work has been on the boss and quality of life features.
Barebones Boss Systems
Here's the boss! A good chunk of his systems are in place. Balance and animation timing still needs more work, but he's in a playable state now!
Shoot to annoy him into a boss fight.
Tosses Mox out of his room and closes the door upon losing boss fight.
As a reminder, there will be no art for the boss for this build, only art placeholders. The art will be properly worked on the next dev-cycle.
Proper Boss Cinema Animation
Here's the proper cinema tape for the boss!
Empty Stamina Pop-up
There is a mechanic where Mox can't jump when tired, so now there's a pop-up for it!
One-Handed Cursor Indication
This should be easier to visually show when walking in One-Handed mode.
One-handed Mode Teleprompt Reminder
Shows a reminder that one-handed mode is active when using the keyboard. Will automatically disappear after a while.
One-handed Mode Mouse Deadzones
One-Handed Mode now has a deadzone setting for those with larger displays, so no need to move the mouse at the end of the screen.
Auto-combine Ammo Mode
Every reload auto-combines ammo. Super convenient for more casual playthroughs.
Commands
autosavedisable / autosaveenable - Disables / enables autosave.
Bugfixes
Fixed woof riding the elevator that gets him stuck on the third floor.
What to expect next
Focus on Boss art
"Collected all tapes" achievement
v0.6.3
What's New
Early Final Cinema
Here's a look at the final cinema animation!
As mentioned in the roadmap, there will still be another month to refine the cinema tape before heading to coding the boss implementation!
Big Computer
The final tape can be found near the Big Computer.
Infinite Ammo
Auto-Combine Ammo Notice
Found a small duplicating bug with this mode, so it'll be implemented in the next build.
Bugfixes
None. Focused on cinema animation.
What to expect next
More refining the final cinema.
v0.5.6
Quality of Life
Increased Mox's walking speed slightly.
Keyboard automatically uses WASD/ZQSD layout. QWERTY / AZERTY option not needed anymore.
Achievements will always be saved after picking up tapes.
Controller
--- Pressing (B) while in Pause menu goes back a menu / resumes game.
--- Jump mapped to Left Button (LB)
--- Note: controller and one-handed mode can conflict sometimes
Bugfixes
Fixed cushion repeating animations.
Fixed object duplicating after interacting with mouse wheel.
Fixed resetenemies sometimes not working.
Fixed woof and koubold not sending to Clair Lune room when respawning.
Fixed controller interfering with keyboard inputs
Fixed game crashing if plant takes damage while in grapple minigame.
Fixed Mox Meetup accidentally playing hug animation after a few seconds.
Fixed blaster not turning blue when it has ammo.
Fixed woof doing a jitter dance when in Exploration Mode.
v0.5.0
There's quite a few bugfixes here, as well as a new interaction for Mox Meetup!
Mox Meetup - Koubold Hug
A new interaction after giving the scarf! Mox can hug koubold. There's still a few more interactions on the way before moving on to the boss.
Mox Meetup Cinema Refinements
The older one felt a little flat, so a few refinements were done on the overall look for the anim.
Misc Features:
Scarf indicator
Small Step Ups - Mox steps up small ledges now.
Mox Meetup only starts after saucying both woof and koubold.
Added "uh, you're probably stuck" message when accidentally clipping through a wall, which prompts a way to teleport.
Bugfixes:
Fixed not being able to hug woof.
Fixed accidentally starting Bored Ending when grappled in Bored Mode.
Fixed clicking "cycle ammo" or "drop ammo" button, then pressing space activating the button
Fixed not sitting on 4th seat from the left in cinema.
Fixed shield plant sliding instead of walking.
Fixed Woof cinema tape not showing up
Fixed getting stuck in the ceiling in the Train when jumping.
Fixed losing stamina when in woof grapple minigame.
Fixed Mox can get bored while grappled when in Bored mode
Fixed clicking "cycle ammo" or "drop ammo" button, then pressing space activating the button
Fixed cushion repeating some animations.
What to expect next
Bun Nun Game Jam!
v0.43
Finally, the 0.4.3 release! This includes a barebones version of the miniquest and the achievement of clearing plants.
Sorry for the delays. Following the previous post about the project crashing, there will be a separate post that details what will happen when the project crashes, and how the next dev-cycle will be structured by learning from this.
Now that many of the other systems and cinema tape are done, more focus is on koubold and woof miniquest for the December update, including its cinema animation!
------
What's New
Cinema Train
Endings
Elevator Ending
The ending after going through most of the game. Mox pulls out her phone and does a report on the ship.
"It's right at the start" - Mox's Ship Ending
The ship controls in Mox's ship is finally interactable!
"Do nothing" - Phone Ending
Leaving Mox idle will make her pull out her phone. Wait around and she'll get so bored she leaves.
Cushion Plant
The health station. This guy solves the problem of clearing the circles, while also being a reliable place for clothes! Also includes sauce animation.
(Barebones) Koubold and Woof Miniquest
Mox can meet koubold and woof in the mainhub after meeting both of them.
A few interactions in the game, including koubold giving Mox clothes and woof getting annoyed when Mox aims at them.
Combine and Drop Ammo
Ammo can be dropped and combined using buttons next to the ammo. This was originally for the 0.4.3 update, but it was also included in an earlier version too!
Extras and Stats
Bored Mode - The 'life' bar depletes over time since she's getting bored. Running out or filling the bar will end the game.
Exploration Mode - Explore the ship at your leisure with plants idling about
Stats - Currently keeps track of plants cleared, found koubold, and found woof.
Achievements
Dutiful Citizen - Picked up all the trash.
Janitor - Just clearing a few plants.
New Things
Pseudo gallery - Getting 3 circles goes back to the start of the level. It became annoying having to go through the creature chamber over and over again, and Exploration Mode fulfills the role of a pseudo-gallery now. Holding up will now enter the gallery chamber after getting 3 circles.
Grapple sprite is now finally animated.
Bugfixes
Fixed riding the train again preventing from going back to the train station.
Fixed koubold teleporting when pressing 'A' in the controller.
Fixed Bored Ending Mox jittering.
What to expect in the next progress log
Mox Meetup Cinema Tape draft!
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~~Previous notes~~
Installation
1. Extract and run.
Developer Notes
DiBS is under development.
Things can change.
Bugs can appear, then be squashed.
Finally, content will be added, even if at a steady, albeit slow pace.
(But it doesn't have to be wink wink)
ABOUT DEVELOPMENT
DiBS is being worked on under my spare time,
usually one or two days a week, so content update is slow.