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RPGM Snake:Byte

Snake:Byte
Version: v1.0.7 Developer: Grove Dev · Itch.io · Discord · Twitter · Bluesky · Furaffinity · Subscribestar Updated: 2025-08-09
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About this game

Snake:Byte is a Grove Dev NSFW F/F/M-centric maze-like action game pitting you against a shady corporation.

The 2D 2DCG furry title runs anal, animated, BDSM, female protagonist, lactation, lesbian, sci-fi and sex-toy content through hacking, intruding and stealing data. Avoid security programs and entities eager to claim you.

A tightly designed furry NSFW game for fans of cyberpunk-flavoured action.

Changelog

v1.0.7
- Fixed tyr suit auto-equipping when starting region 03
v1.0.6
- Added Analysis Frame Marking - WorkSpies now have a scan cooldown + teleportation back to their initial position if the player gets caught. - Fixed Byte resetter console being one use for the entire run. - Fixed players being able to boost mid-TP, causing the player to remain in a perpetual invis and no-clipped state. - Fixed soft-lock caused by Marking Warning screen when attempting to exit out of intrusion chair menu. - Fixed Tyr suit overlapping with the base Datasuit when switching on and off. - Fixed Tyr description missing information (Suit does not prevent marking buildup). - Fixed Tyr activation messing with High-Sec boss endings due to attempted teleport, potentially causing two capture scenes to run in sequence and cause a game-over.
v1.0.5
- Marking system reworked to apply a marking once a player has been grabbed by the same enemy type twice, or knocked out. - Added scanner marking. - Added Ending CGs to the gallery and credits. - Added user profile UI to Interfacer Chair UI. - Reduced intensity of flashes for Boss 01 scenes. - Added enemyFreeze redundancies for player Hit Event. - Added speed reset event to BOSS 02 pheremone chamber to prevent lingering speed boosts. - Added enemy freeze and projectile dodge states to player when interacting with an exit beacon. - Scanner marking is applied when the player runs into one three times in a single Intrusion attempt. - Removed redundant KWK spawn in Region 02 Unders. - Fixed gallery scenes playing the marking variant if the player already had a marking applied. - Fixed Region 01 uppermost camera not responding to player presence. - Fixed Region 03 turrets from hitting the player when teleporting. - Fixed Intermission 01 'play it safe' route not running the correct ending dialogue. - Fixed player sprite having 0 opacity in certain situations upon spawn. - Fixed Tutorial camera teleport leading to the next area of the tutorial. - Fixed PAX boss firing before final grab dialogue plays. - Fixed intermission 01 playing music during IZ scene. - Fixed instances where Avisu's introductory chat can be seen before intended during the evening. - Fixed Avisu Gallery images lingering if specific choices are selected. - Text formatting fixes throughout.
v1.0.4
- Fixed Marking removal screen retaining image and gallery state if player does not have enough bytes. - Fixed missing boot-up screen. - Fixed missing package.json name update.
v1.0.3
- Added save transfer guide to files. - Added preview window to maggie's marking removal service. - Added missing people to credits. - Added MacOS instructions to game directory (thank you Onyxias!) - Added missing 'marking applied' post force exit message for when you are marked. - Added option to skip boss intro upon first viewing (separate options for marked and non-marked). - Added VA toggle option to game intro and console top right corner. - Added camera indicators for Region 02. - Added camera pan for Lower Level Region 02 switch to better indicate gate operation. - Added region 03 gallery unlock message to appear after the end of Boss 03. - Added ending titles for clarity. - Added double shot to boss 03 on HARD mode. - Reapplied config file for controls - NOTE YOUR AUDIO SETTINGS WILL BE RESET! - Adjusted Codex and log collection functionality to immediately check codex condition upon collection of a log. - New message notification included for better clarity upon Codex entry unlock. - Adjusted Boss 02's attacks to fire a shot trajectory visual indicator alongside the tar shot for easier off-screen counter-positioning . - Reduced frequency of Boss 02's attacks on NORMAL mode. Speed unchanged on HARD mode. - Added two additional HP packs and a single EN pack for Boss 02 on NORMAL mode. - Reduced speed of Region 02 High Sec enemy on NORMAL mode. Speed unchanged on HARD. - Increased amount of time required for Region 02 High Sec enemy to begin charge on NORMAL. - Reduced the time between flashes for Boss 01 from 8 seconds to 6 seconds on HARD mode. - Adjusted behaviour of Q.Syphoner to no longer aggro when player is in stealth. - Adjusted tutorial hand grab respawn to teleport player to a pre-set location. - Added several event-only blockers to Region 02 to prevent potential soft-locks. - Added force set tp condition to Region 01 entrance TP to prevent mid-tp respawn setting. - Disabled first time knockout tutorial message if triggered in Boss 01 fight. - Fixed missing starting seconds for Boss 01, leading to an instant double flash. - Fixed Bounty failure exits still causing a day to pass. - Fixed Bounty 01 cameras not being affected by camera cooldown. - Fixed Cargo Maniuplator arm having a small chance to cause super-speed due to conveyer eventing. - Fixed redundant Huntress pre-hit checks (as High-sec enemies are always one-hit exits). - Fixed WorkSpy (roomba fella)defeats not dropping logs and codex entries. - Fixed Q.Syphoner logs / codexes not dropping from usage of core abilities. - Fixed Punch Core not stunning Q Syphoner. - Fixed Stealth Core interaction against Q syphoner. Players will now teleport out after impact. - Fixed instances of map music fading out for the duration of an intrusion due to player safety TP function. - Fixed Avisu intro chat from running mid intrusion. - Fixed issue where Q.Syphoner enemy would continue firing upon return to the third Region due to reset event not disabling activation switch. - Fixed issues where purple coloured bytes were not appearing on certain maps. - Fixed some weird clipping visual issues on the TAR markings. - Fixed bytes and Worker Mask enemies unexpectedly moving after activating final Lower Level Region 02. - Fixed region 03 top right turrets not halting fire after player exits from area via teleport. - Spelling and formatting fixes.
v1.0.2
- Fixed region 02 lower conveyer not returning player back. - Fixed gallery progress unlock due to redundant switches (note that you won't be able to revert unless you delete your persistent save file - Fixed skip switch from appearing in Boss fight 01
Installation
1. Extract and run.
Developer Notes
15+ Enemies, each with their own lewd scenes

3 expanding Levels, each with their own Boss

Three Endings to achieve, an enemy Codex to complete, and a Gallery that's unlocked as you play!

Features themes involving: Technophilia, Latex/Rubber, BDSM, Hypnosis, Drones and light petrification.

--- This is the first of our 'MiniProjects': Smaller-scaled games that are born from internal test builds that we believed had some merit to expand upon. Typically built in tandem with the current main project (GROVE), features and learnings will be directly taken from this project and inserted into others!---CONTROLS:

Movement = WASD

Interact = E

Advance Text = Space / E

Use Ability = Shift / Q

-

Open Menu = ESC.

Menu Selections = WASD

Confirm Menu Selections = Enter

Cancel Menu Selection = X

Cycle Menu Tab = Z / C

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